INNOVATIVE AND IMMERSIVE SESSIONS
Spaces will also be available for creative and innovative sessions during the conference lasting 1.5 or 2 hours per session. Innovative sessions are non-traditional conference sessions such as panels, roundtable discussions (including policy-makers, academics, non-governmental organizations, etc.), deep conversations, fishbowl dialogues, photo and music exhibitions, and short workshops. Below are three example formats, but other formats are welcome. Please be creative and do not feel limited by these examples!
Deep Conversations provide an opportunity to do an in-depth exploration of a certain topic, identified as particularly important for the conference. A set of 3-8 speakers (depending on the selected time slot) will quickly pitch the main ideas of their respective work. The session leader will then encourage a more in-depth conversation among the participants and the audience.
A fishbowl dialogue is a form of focalized conversation. Chairs are arranged in an inner circle to form the fishbowl (chairs equal to the number of speakers plus one). The remaining chairs are arranged in concentric circles outside the fishbowl. The organizer and invited speakers take seats inside the fishbowl and the audience outside. One chair in the fishbowl is left empty. Any member of the audience can, at any time, occupy the empty chair and join the conversation for a comment or question, then he/she leaves the chair free to allow someone else to enter and participate.
Social-ecological board games sessions
The conference invites developers and experienced users of social-ecological role playing games (e.g. agent-based simulations, board games) to organize sessions in which their games can be presented within a two-hour special session. The focus of this session will be to engage the audience and prove to them the usefulness of these tools and methods for addressing complex and interconnected social-ecological processes that involve multiple actors and confront significant sustainability challenges. Such challenges might range from the social appropriation of a single resource (i.e. water) to the governance of a territory.
During the session each presenter will undertake one or more gaming units for a maximum of eight persons.
Special sessions with any format beyond those described above can be proposed that are aimed at particular participants at the conference and that foster new collaborative networks or focus on specific outputs.
Each innovative and immersive session should be organized and managed by its own coordinator or committee, who will also be responsible for working with the attendees during the conference.
Organizers should submit a proposal (maximum of 400 words) with the following information:
✓ name and contact details of the organizers,
✓ title and objectives of the session,
✓ points to be addressed or the goals to be fulfilled in the session,
✓ description of how the session addresses the general themes of the conference and promotes cultural diversity,
✓ proposed dynamic, space and material requirements (the latter will be provided by the organizers),
✓ desired profile of participants.